Game Design Overview: Need for Speed Heat

Published in 1994, Road & Track Presents: The Need for Speed was praised for its realistic graphics and addictive gameplay. 25 years and 23 games later we will praise the new Need for Speed Heat for its unrealistic but very impressive graphics. If you want to enjoy this game, we offer you to get acquainted with GGsel services. On the site you will find a lot of interesting things.

Features Need for Speed Heat

Once the Need for Speed series has been praised for its quality graphics for 25 years, let’s start with it. Anniversary Need for Speed Heat, as well as the three previous NFS from Ghost Games, and NFS: The Run from EA Black Box, is made on the Frostbite engine. The last four games in the series are on Frostbite 3, and this is probably one of the most impressive in terms of graphics of modern game engines. About each new part of NFS after the transition to Frostbite, we wrote that before us is the most beautiful racing arcade of existing. Perhaps we would have repeated the same words this time, if it hadn’t been for the two “buts”. Firstly, 6 years have passed since the first game was released on Frostbite 3, which was Battlefield 4. Secondly, now we have Forza Horizon 4, and direct comparison of graphics will not be in favor of the game from EA.

No, Need for Speed Heat still looks very good, in addition, neon style returned to the series Need for Speed (2015), which definitely suits her. Night, rain, neon reflections on metal and water drops on the hood, neon on puddles, neon bottom body lighting, neon signage and neon track markup – cyber punk, which we deserve. It eats your eyes a little, but it looks really very stylish. Plus the authors decided to add some drama to the graphics, aggressively using vignetting, contrast filters and film grains. Yes, this approach creates a certain mood, but… it seems that behind the abundance of post-effects developers are masking the moral obsolescence of the engine. We’d love to be wrong, but sometimes the graphics look a little sloppy and dirty, thanks to the twisted contrast and grain.

But what is really very cool in Need for Speed Heat is the presentation of cars, both in the garage or the dealer’s store, and just before the race, on a kind of loading screens. Your car is placed on the podium, surrounded, yes, again, neon lights, and begin to show from the most favorable angles, changing the lighting and frames in time with aggressive music. It is very impressive and does not get bored even for the twentieth time.

And to finish with the graphics, let’s say that on NVidia GeForce GTX 1060 game does not slow down even in Ultra mode. Traditionally, you can only claim a long first boot, usual for games on Frostbite 3, but no problem with loading textures at high speed car, as it was in Need for Speed Rivals, the new NFS Heat is not. And the movement between garages and change of time of day is very fast.

The change of time of day, necessary for the work of two different racing modes, now occurs not automatically, as in the same Rivals or Need for Speed Payback, but at the request of the player. Day or night will not end until you want it to. You can choose the time of day when you leave the garage, and from day to night to switch at any time, right on the road. You call out a map, press the left joystick, and voila: the car makes a few revolutions along the longitudinal axis… and finds itself in the night. The transition looks very stylish too. The game has many different features and different times of day is crucial.

So the game has both its advantages and disadvantages. If you want to start playing, you can go to the website.